What are the most common design patterns you use in OOP? (2024)

Last updated on Mar 4, 2024

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Creational patterns

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Structural patterns

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Behavioral patterns

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Here’s what else to consider

Design patterns are reusable solutions to common problems in object-oriented programming (OOP). They help you write cleaner, more maintainable, and more flexible code. In this article, you will learn about some of the most common design patterns you use in OOP and how they can benefit your projects.

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  • What are the most common design patterns you use in OOP? (3) 5

  • Devi Anantharaman

    What are the most common design patterns you use in OOP? (5) What are the most common design patterns you use in OOP? (6) 4

  • Vijay Agavinti Software Engineer @ Enterprise Minds, Inc. | Master's in Computer Science

    What are the most common design patterns you use in OOP? (8) 3

What are the most common design patterns you use in OOP? (9) What are the most common design patterns you use in OOP? (10) What are the most common design patterns you use in OOP? (11)

1 Creational patterns

Creational patterns are used to abstract the logic of object creation from the rest of the code, making it easier to change and reuse. For example, the Factory Method pattern defines an interface for creating objects, but lets subclasses decide which class to instantiate. This way, you can defer the object creation to the runtime and avoid hard-coding dependencies. The Singleton pattern ensures that only one instance of a class exists in the program, providing a global access point to it. This way, you can control the state and behavior of a shared resource and avoid creating duplicate objects. Additionally, the Builder pattern separates the construction of a complex object from its representation, allowing different representations to be created from the same construction process. This way, you can create objects with different configurations and properties without using multiple constructors.

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  • Devi Anantharaman
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    One of the earliest patterns that I came across in the beginning of my career journey is the Singleton pattern. I've seen this getting extensively used for logging, database connections etc. It is the most memory efficient in terms of the number of instances created. There are multiple ways a singleton can be initialised(eager vs lazy) and also make it thread safe(synchronised getInstance method vs synchronised block).

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    What are the most common design patterns you use in OOP? (20) What are the most common design patterns you use in OOP? (21) 4

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  • Before diving: Please try to focus problem itself, rather than patterns. Pattern selection is a third phase of the development process:1) Try to handle the problem. It doesn't matter if you're using best practices or not, but first focus on resolving the problem.2) Try to get a better solution using best practices3) Apply patternsIf you want to know which of them to use the answer will be "it depends ". If you have a complex object creation process and it has steps to create it, then use Builder.If you want to know which pattern is suitable for "real object-oriented programming" then learn Decorator.Factory group of patterns allow you to encapsulate the object itself, providing its consuming via contracts

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  • Alex Puz Software Engineer | iOS, Swift
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    Among creational patterns, the ones I use most frequently are the Abstract Factory and Factory Method. They help avoid creating dependencies inside classes. I would only use the Singleton pattern as a public object provided by a framework if I want to restrict control of its lifecycle. Otherwise, Singleton can introduce quite a lot of obscure dependencies into your codebase and make it rigid.

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2 Structural patterns

Structural patterns deal with how objects are composed and related, helping to organize the structure of code and simplify interactions between components. Two of the most common structural patterns are the Adapter and Decorator patterns. The Adapter pattern allows two incompatible interfaces to work together by providing a wrapper class that converts one interface to another, allowing existing classes that do not match requirements to be used without modifying their source code. The Decorator pattern enables new functionality to be added to an existing object without altering its structure, by wrapping it with another object that implements the same interface. This way, behavior can be extended dynamically and without creating subclasses. The Composite pattern allows objects to be composed into tree structures and treated uniformly, regardless of their individual or collective nature. This way, part-whole hierarchies can be represented and manipulated with a single interface.

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    Btw The flyweight pattern is used in .NET by CLR to create objects and instances. When you create an instance of a class, it creates only one object but will create multiple instances.If you have a contract-oriented design and you want other/external services to be in the "same line as yours" then use Adapter. Decorator as I mentioned, is my favorite and one of the real cool pattern to be used in OOP world.Because every object consist from multiple smaller objects and real object creation relies on Decorator.

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  • Vijay Agavinti Software Engineer @ Enterprise Minds, Inc. | Master's in Computer Science
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    Understand the Singleton pattern and its role in ensuring only one instance of a class exists in a program. Delve into best practices for implementation, ensuring global access and discussing crucial use cases for maintaining control and consistency.

  • Alex Puz Software Engineer | iOS, Swift
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    Adapter and Decorator are instrumental when you are following the SOLID principles and using Dependency Injection properly. These two patterns are among the most powerful tools that facilitate the actual reuse of existing classes. Thanks to the Adapter and Decorator, your codebase can become truly composable.

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3 Behavioral patterns

Behavioral patterns are essential for defining the roles and responsibilities of objects and the algorithms that govern their behavior. Common examples are the Observer, Strategy, and Command patterns. The Observer pattern establishes a one-to-many dependency between objects, such that when one object changes its state, all its dependents are notified. The Strategy pattern defines a family of interchangeable algorithms that can be selected at runtime. The Command pattern encapsulates a request as an object, allowing for parameterization, queuing, logging, and undoing of actions. Design patterns are not fixed rules, but rather guidelines and best practices to help improve OOP skills. By using them, code can become more readable, robust, and adaptable to changing requirements. What design patterns do you most often use in your OOP projects? What makes them so beneficial?

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  • Vijay Agavinti Software Engineer @ Enterprise Minds, Inc. | Master's in Computer Science
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    Dive into the Builder pattern, separating the construction of complex objects from their representation. Follow a step-by-step guide for implementation, highlighting its benefits in creating objects with different configurations while maintaining readability and flexibility.

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  • Alex Nadiein Senior iOS Engineer | Mobile Development Leader | ML Enthusiast
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    The most common pattern in iOS development (especially in UIKit) is Delegation Pattern.In delegation, an object handles a request by delegating to a second object (the delegate) through the delegation protocol. By relying on a delegate protocol instead of a concrete object, the implementation is much more flexible: any object that implements the protocol can be used as the delegate.Use this pattern to break up large classes or create generic, reusable components.

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4 Here’s what else to consider

This is a space to share examples, stories, or insights that don’t fit into any of the previous sections. What else would you like to add?

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  • Vijay Agavinti Software Engineer @ Enterprise Minds, Inc. | Master's in Computer Science
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    Explore the purpose of the Factory Method pattern in Object-Oriented Design, allowing subclasses to determine the class instantiation dynamically. Learn its implementation and real-world use cases for enhanced flexibility.

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