Software Design Patterns 101: A Beginner’s Guide (2024)

Software Design Patterns 101: A Beginner’s Guide (2)

Software design patterns serve as the backbone of robust and scalable software development. Whether you’re a beginner or an experienced developer, understanding design patterns is essential for crafting efficient, maintainable, and scalable software solutions.

In this guide, we’ll explore the fundamentals of design patterns, their evolution, criticisms, classifications, and the practical aspects of applying them in software development.

Design patterns are more than just solutions to common problems; they are the language of efficient software design. Originating from the architectural realm, design patterns found their way into software development through the groundbreaking work of Christopher Alexander and later the “Gang of Four” authors.

At their core, design patterns are reusable templates that empower developers to address recurring challenges in software design. They offer a structured approach, promoting adaptability for specific design problems.

Christopher Alexander’s architectural concepts laid the foundation for design patterns, which were later adapted for software by the “Gang of Four.” Their seminal book, “Design Patterns: Elements of Usable Objects,” introduced 23 design patterns to the software development community, marking a turning point in how developers approached design challenges.

The book, known to most as the “Gang of Four” book, provided three Python solutions for various problems in object-oriented design. Design patterns were then adopted and applied in programming languages beyond Python.

Design patterns play a pivotal role in software development, providing standardized solutions that enhance communication among developers and establish a shared language for discussing design principles. They act as a common vocabulary, facilitating seamless collaboration and enabling developers to effectively convey complex design ideas.

Design patterns offer several benefits for software development:

  • Reusability: Design patterns provide reusable solutions to common problems, reducing the need to reinvent the wheel and promoting code reuse.
  • Flexibility: Design patterns are designed to be adaptable, allowing them to be tailored to specific requirements and contexts.
  • Communication: Design patterns establish a shared language among developers, improving communication and collaboration.
  • Maintainability: Design patterns can lead to more maintainable code, making it easier to understand, modify, and extend over time.

Despite their significance, criticisms have been raised concerning the use of design patterns, emphasizing the need for developers to apply them judiciously and avoid lazy thinking. Some argue that an overreliance on established patterns can stifle creativity and hinder the development of critical thinking skills.

Some developers may blindly apply patterns without adapting them to the specific context, leading to unnecessary implementations even for simple tasks. Critics also argue that design patterns might encourage the use of weak programming languages.

They advocate for a comprehensive structure of a design pattern that encompasses elements such as motivation, problem, solution, structure, implementation, and examples to ensure meaningful application.

As developers gain knowledge, they often create their own design patterns tailored to specific challenges. This evolution reflects the dynamic nature of software design, with individuals developing new patterns based on their experiences and the evolving landscape of software development.

Design patterns are often grouped into classes and subclasses based on their characteristics and applications.

Design patterns can be classified into different types and categories, often grouped into classes and subclasses based on their characteristics and applications. The various types of design patterns include idioms, architectural patterns, creation, structural, and behavioral patterns.

  1. Idioms patterns are language-specific and address particular concepts. For instance, Java has patterns for exception handling, providing language-specific solutions for common programming challenges.
  2. Architectural patterns transcend the boundaries of specific programming languages and can be employed in designing entire applications. They focus on organizing the overall structure of a system, providing flexibility and adaptability in application design.

Design patterns can be further categorized into three main groups: creation, structural, and behavioral.

1. Creation patterns

Creation design patterns are the oldest and most well-known. They include patterns like the factory method, the observer pattern, and the singleton pattern. These patterns are often used to solve fundamental design problems, such as how to create objects, how to communicate between objects, and how to manage object lifetimes.

The factory method pattern is used to create objects of different types. It is a good choice when you need to create objects of different types, but don’t want to create them directly.

Imagine you are developing a banking application and need to create different types of accounts, such as savings accounts, checking accounts, and investment accounts. Instead of creating separate code for each type of account, you can use the factory method pattern to create a factory class that can create different types of account objects based on the type of account you need.

The observer pattern is used to notify objects of changes to other objects. It is a good choice when you need to keep objects up-to-date with changes to other objects.

Consider a scenario where you are developing a stock trading platform and want to notify all users whenever the price of a particular stock changes. You can use the observer pattern to create a subject class that represents the stock data and observer classes that represent the users. When the stock price changes, the subject class can notify all observers, and the observer classes can update their displays accordingly.

The singleton pattern is used to ensure that there is only one instance of a class. It is a good choice when you need to ensure that there is only one instance of a class, and that all access to the class goes through a single instance.

Imagine you are building a financial reporting application and want to ensure that there is only one instance of the financial reporting data running at any given time. You can use the singleton pattern to create a singleton class that represents the financial reporting data. This ensures that only one instance of the financial reporting data can exist, and all access to the financial reporting data goes through a single instance.

2. Structural patterns

Structural design patterns are used to create larger, more complex systems. They include patterns like the composite pattern, the decorator pattern, and the facade pattern. These patterns are often used to organize code, to make it more modular and reusable, and to hide internal complexity.

The composite pattern is used to group objects into a tree structure. It is a good choice when you need to group objects into a tree structure, and you want to be able to treat the group as a single object.

Consider a company’s financial organization, which is a hierarchical structure of departments and divisions. You can use the composite pattern to represent the financial organization in your code. Each department and division can be represented as a composite object, and the composite objects can be nested to represent the hierarchical structure of the financial organization.

The decorator pattern is used to add additional functionality to an object without changing the object’s class. It is a good choice when you need to add additional functionality to an object, but don’t want to change the object’s class.

Imagine you are designing a loan application form and want to add a validation rule that ensures the applicant’s age is at least 18 years old. You can use the decorator pattern to create a decorator class that adds the age validation rule to the loan application form class. This allows you to add the age validation rule to the loan application form without modifying the loan application form class itself.

The facade pattern is used to hide the internal complexity of a system. It is a good choice when you need to hide the internal complexity of a system, and you want to provide a simple interface for users to interact with the system.

Consider a complex financial system with multiple components that interact with each other, such as account management, transaction processing, and reporting. You can use the facade pattern to create a facade class that provides a simplified interface for users to interact with the system. This hides the internal complexity of the system and makes it easier for users to understand and use the system.

3. Behavioural patterns

Behavioural design patterns are used to define interactions between objects. They include patterns like the strategy pattern, the template method pattern, and the state pattern. These patterns are often used to encapsulate logic, to make code more flexible, and to make it easier to change behavior without changing code.

The strategy pattern is used to define a family of algorithms, and to encapsulate each algorithm in a separate object. It is a good choice when you need to define a family of algorithms, and you want to be able to select the algorithm to use at runtime.

Imagine you are developing a financial analysis tool and want to allow users to choose different analysis methods. You can use the strategy pattern to create a strategy class for each analysis method. When the user chooses an analysis method, you can select the corresponding strategy class and use it to perform the analysis.

The template method pattern is used to define a skeleton of an algorithm, and to allow subclasses to provide specific steps of the algorithm. It is a good choice when you need to define a skeleton of an algorithm, but you want to allow subclasses to vary the specific steps of the algorithm.

Consider a process that involves multiple steps, such as processing a credit card payment. You can use the template method pattern to define the overall flow of the process in a template class and allow subclasses to provide specific implementations for each step. This ensures that all subclasses follow the same overall flow, but they can customize the specific steps to their needs.

The state pattern is used to allow an object to change its behavior when its state changes. It is a good choice when you need to allow an object to change its behavior when its state changes, and you want to do so in a way that is easy to maintain.

Imagine you are designing an automated teller machine (ATM) that allows users to perform different transactions, such as withdrawing money, depositing money, and checking their balance. You can use the state pattern to represent the different states of the ATM, such as idle, waiting for card, processing transaction, and out of service.

Each state can be represented by a state class, and the ATM can transition between states based on user input. This allows the ATM to behave differently depending on its current state.

By understanding and applying these design patterns, software developers can create more maintainable, flexible, and scalable solutions while solving common design challenges in a systematic and proven manner.

There is so much to gain from building a reliable financial technology solution. If you intend to build one, your first step is to work with a highly capable fintech software development company.

Digicore develops customer-centric financial technology solutions that meet ethical and legal guidelines, and help financial institutions achieve their key business objectives. If you are looking to build a gamified fintech solution, get in touch with us today, and let’s get started.

Software Design Patterns 101: A Beginner’s Guide (2024)

FAQs

What is the easiest software design pattern? ›

The Singleton method or Singleton Design pattern is one of the simplest design patterns. It ensures a class only has one instance, and provides a global point of access to it.

Is design pattern hard to learn? ›

However, the biggest problem with the design patterns is that they are hard to learn. Most of them are not very intuitive. Therefore getting to understand them at the level where you can use them usually takes a long time. Many developers just give up, which prevents them from unlocking their full potential.

How long does it take to learn design patterns? ›

Creational design patterns focus on object creation. Using them allows developers to implement a well-known solution instead of reinventing it from the ground up. At JetBrains Academy, you can get an introduction to design patterns and learn five types of the most common creational patterns in just 1 hour.

How to learn design patterns effectively? ›

To understand the problem, you can read the description and motivation of the design pattern, look at some examples of where it is used, and compare it with other alternatives. When approaching new design patterns, your first step should be to thoroughly understand the specific problem it aims to solve.

What are the 23 design patterns? ›

List of the Original 23 Patterns
PurposeDesign PatternAspect(s) that can vary
StructuralFlyweightstorage costs of objects
Proxyhow an object is accessed; its location
BehavioralChain of Responsibilityobject that can fulfill a request
Commandwhen and how a request is fulfilled
19 more rows

Is software design class hard? ›

It's no secret that software engineering is full of difficult concepts. Even understanding how basic programs work can be complicated for some people. However, it's no different than any other intimidating topic (such as physics). With enough diligence and studying, software engineering will begin to make sense to you.

Should I memorize all design patterns? ›

Absolutely No! Nobody knows all the design patterns unless you are a college professor whose job is to teach these patterns to all the students. But yes you should know few of them in detail and have a high level understanding others.

Can you learn pattern making on your own? ›

Fashion school is expensive, and it's mainly tailored toward helping designers receive well-rounded educations. However, pattern making isn't all that hard to learn on your own, and there are tons of online resources that can help you get started.

How to get started with design patterns? ›

Begin with the fundamental design patterns. The Gang of Four book, for instance, covers 23 classic design patterns categorized into creational, structural, and behavioral patterns. Start with creational patterns like Singleton, Factory Method, and Abstract Factory.

In what order should I learn design patterns? ›

Short answer: Start with algorithms and data structures, then learn object-oriented programming, and then learn design patterns. Algorithms and data structures are fundamental, and object-oriented programming is a prerequisite to design patterns.

Should programmers learn design patterns? ›

Design patterns are a toolkit of tried and tested solutions to common problems in software design. Even if you never encounter these problems, knowing patterns is still useful because it teaches you how to solve all sorts of problems using principles of object-oriented design.

Are design patterns still relevant? ›

That being said, design patterns indeed are as essential today as they were decades ago, and their relevance is only likely to grow as software development evolves.

How to learn and remember design patterns? ›

And this is why getting familiar with specific types of problems you would need design patterns for would be the first step in learning design patterns. After that, you would need to associate the actual design patterns with the problem. You won't have to know how those design patterns work yet.

Do I need to know all design patterns? ›

Knowing the design pattern allows you to exchange and speak the same language with the developers around you. And believe me, that's more than important if you want to be part of the effort in your team. So, of course, you don't need to know them all by heart. But having the concepts in mind makes all the difference.

Are design patterns hard to learn? ›

Though there are many more patterns that are used in different domain and across different projects, this catalog and book have become a primary source for learning design patterns. To be frank, understanding design patterns is a difficult job, and applying them in your project is even more difficult.

What is the most commonly used design pattern? ›

1. Singleton Design Pattern. The singleton design pattern falls under the “creational” type, restricting object creation for a class to only one instance and providing global access to a global variable.

What are the basic design patterns? ›

Design patterns can be further categorized into three main groups: creation, structural, and behavioral.
  • Creation patterns. Creation design patterns are the oldest and most well-known. ...
  • Structural patterns. Structural design patterns are used to create larger, more complex systems. ...
  • Behavioural patterns.
Nov 15, 2023

What are the 4 basic categories for design patterns? ›

Patterns by type
  • Abstract factory groups object factories that have a common theme.
  • Builder constructs complex objects by separating construction and representation.
  • Factory method creates objects without specifying the exact class to create.
  • Prototype creates objects by cloning an existing object.

What is the DDD pattern? ›

Domain-Driven Design(DDD) is a collection of principles and patterns that help developers craft elegant object systems. Properly applied it can lead to software abstractions called domain models. These models encapsulate complex business logic, closing the gap between business reality and code.

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