Design Pattern - Overview (2024)

Design Pattern - Overview (1)

'; var adpushup = adpushup || {}; adpushup.que = adpushup.que || []; adpushup.que.push(function() { adpushup.triggerAd(ad_id); });

Design patterns represent the best practices used by experienced object-oriented software developers. Design patterns are solutions to general problems that software developers faced during software development.These solutions were obtained by trial and error by numerous software developers over quite a substantial period of time.

What is Gang of Four (GOF)?

In 1994, four authors Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides published a book titled Design Patterns - Elements of Reusable Object-Oriented Software which initiated the concept of Design Pattern in Software development.

These authors are collectively known as Gang of Four (GOF). According to these authors design patterns are primarily based on the following principles of object orientated design.

  • Program to an interface not an implementation

  • Favor object composition over inheritance

Usage of Design Pattern

Design Patterns have two main usages in software development.

Common platform for developers

Design patterns provide a standard terminology and are specific to particular scenario. For example, a singleton design pattern signifies use of single object so all developers familiar with single design pattern will make use of single object and they can tell each other that program is following a singleton pattern.

Best Practices

Design patterns have been evolved over a long period of time and they provide best solutions to certain problems faced during software development. Learning these patterns helps unexperienced developers to learn software design in an easy and faster way.

Types of Design Patterns

As per the design pattern reference book Design Patterns - Elements of Reusable Object-Oriented Software , there are 23 design patterns which can be classified in three categories: Creational, Structural and Behavioral patterns. We'll also discuss another category of design pattern: J2EE design patterns.

S.N.Pattern & Description
1Creational Patterns
These design patterns provide a way to create objects while hiding the creation logic, rather than instantiating objects directly using new operator. This gives program more flexibility in deciding which objects need to be created for a given use case.
2Structural Patterns
These design patterns concern class and object composition. Concept of inheritance is used to compose interfaces and define ways to compose objects to obtain new functionalities.
3Behavioral Patterns
These design patterns are specifically concerned with communication between objects.
4J2EE Patterns
These design patterns are specifically concerned with the presentation tier. These patterns are identified by Sun Java Center.

Advertisem*nts

';adpushup.triggerAd(ad_id); });

Design Pattern - Overview (2024)

FAQs

Design Pattern - Overview? ›

Design patterns are the ready descriptions giving solutions to repetitive and typical project problems. They are the results of experience, hard work and a great number of trials and errors. They also represent considered and best practices of object-oriented programming (SOLID, DRY, KISS and YAGNI).

What is the summary of design pattern? ›

In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations.

How do you describe a design pattern? ›

Design patterns are programming language-independent strategies for solving a common problem. That means a design pattern represents an idea, not a particular implementation. By using design patterns, you can make your code more flexible, reusable, and maintainable.

What are the 23 design patterns? ›

List of the Original 23 Patterns
PurposeDesign PatternAspect(s) that can vary
StructuralFlyweightstorage costs of objects
Proxyhow an object is accessed; its location
BehavioralChain of Responsibilityobject that can fulfill a request
Commandwhen and how a request is fulfilled
19 more rows

What is the concept of pattern design? ›

"A design pattern describes the problem, a solution to the problem consisting of a general arrangement of objects and classes, when to apply the solution, and the consequences of applying the solution." This definition often serves only as a starting point, however.

What is the main objective of design pattern? ›

Design Patterns help you to minimize the impact of change. They might not always be the most quickly understood code, but in the long run they do help mitigate change. From another point of view, Design Patterns are simply a nice tool to share design experiences.

What are the four essential elements of design patterns? ›

Design patterns have 4 essential elements:
  • Pattern name: increases vocabulary of designers.
  • Problem: intent, context, when to apply.
  • Solution: UML-like structure, abstract code.
  • Consequences: results and tradeoffs.

What is the brief description of pattern? ›

A pattern is an arrangement of lines or shapes, especially a design in which the same shape is repeated at regular intervals over a surface.

How do you explain a pattern? ›

In Mathematics, a pattern is a repeated arrangement of numbers, shapes, colours and so on. The Pattern can be related to any type of event or object. If the set of numbers are related to each other in a specific rule, then the rule or manner is called a pattern. Sometimes, patterns are also known as a sequence.

How do you write a pattern description? ›

The first place to start is the basic understanding of what a pattern is and what it needs to do for people. I liken it to a roadmap. You want to give the user, reader, maker a map of directions and instructions to achieve a certain look and make what you have designed. It is really that simple.

What is the simplest design pattern? ›

The Singleton method or Singleton Design pattern is one of the simplest design patterns. It ensures a class only has one instance, and provides a global point of access to it.

What are the three main categories of design patterns? ›

Design Patterns are categorized mainly into three categories: Creational Design Pattern, Structural Design Pattern, and Behavioral Design Pattern. These are differed from each other on the basis of their level of detail, complexity, and scale of applicability to the entire system being design.

What are the four basic categories for design patterns? ›

Design patterns can be classified into different types and categories, often grouped into classes and subclasses based on their characteristics and applications. The various types of design patterns include idioms, architectural patterns, creation, structural, and behavioral patterns.

What are design patterns summarized? ›

Design patterns are the ready descriptions giving solutions to repetitive and typical project problems. They are the results of experience, hard work and a great number of trials and errors. They also represent considered and best practices of object-oriented programming (SOLID, DRY, KISS and YAGNI).

What is the point of design patterns? ›

Design patterns offer numerous advantages in software development. They can simplify the coding process, enhance code maintainability, and promote code reuse. They also help developers write code that is more efficient, scalable, and adaptable.

What is basic pattern design? ›

The basic pattern is the very foundation upon which pattern making, fit and design are based. The basic pattern is the starting point for flat pattern designing. It is a simple pattern that fits the body with just enough ease for movement and comfort (Shoben and Ward).

What is the summary of the patterns? ›

A pattern is a series that repeats. The repeating element can be a number or even a shape. As long as the number or shape repeats within its rule, it is called a pattern. Every pattern has a rule which it follows.

What best describes design patterns? ›

Design patterns are solutions to general problems that software developers faced during software development. These solutions were obtained by trial and error by numerous software developers over quite a substantial period of time. Q 2 - What is Gang of Four (GOF)?

What is the summary of system design? ›

System design is the process of designing the elements of a system such as the architecture, modules and components, the different interfaces of those components and the data that goes through that system.

What is a design pattern example? ›

Can you provide examples of creational design patterns? Examples include Singleton (ensuring a class has only one instance), Factory Method (creating objects without specifying the exact class), and Abstract Factory (providing an interface for creating families of related or dependent objects).

Top Articles
Latest Posts
Article information

Author: Amb. Frankie Simonis

Last Updated:

Views: 5821

Rating: 4.6 / 5 (56 voted)

Reviews: 87% of readers found this page helpful

Author information

Name: Amb. Frankie Simonis

Birthday: 1998-02-19

Address: 64841 Delmar Isle, North Wiley, OR 74073

Phone: +17844167847676

Job: Forward IT Agent

Hobby: LARPing, Kitesurfing, Sewing, Digital arts, Sand art, Gardening, Dance

Introduction: My name is Amb. Frankie Simonis, I am a hilarious, enchanting, energetic, cooperative, innocent, cute, joyous person who loves writing and wants to share my knowledge and understanding with you.